
The game does this by making you enter into a helicopter after every “scene” change, which then your intelligence officer tells you what’s up.

To the story’s credit though, it does give a grounded feel as to why you are headed into such locations and what exactly is your main objective. It really feels unsatisfying, in some ways similar to Halo 2, and makes the game feel cheap and rushed. Another issue with the story is that during the last few minutes of the game, there is an interesting plot twist at which point we are left with a “To be Continued” as if it was an episodic game. While the exposition is good and the plot does give the feeling of the high stakes and tension situation of similar Tom Clancy works, the characters in the game are largely forgettable, and that lack of personality can leave some story instances feeling detached and apathetic. Further, it so happens the main setting of the game is Vegas. You are dropped off to take down some terrorists whom you discover may be in possesion of a weapon of mass destruction, and you must stop them before they use it to kill millions of people. Rainbow Six starts off and ends very much in the same way as other Tom Clancy games.

With a new range of hardware comes the next generation of games, and Rainbow Six: Vegas is one which has changed dramatically from its ancestors, and in turn gives a strong presentation of what today’s Rainbow Six games should be: a more accessible game that in many ways is more enjoyable than its predecessors, but which unforunately lacks the necessary polish to make itself truly special. The Rainbow Six series has been renowned for its realistic tactical depth, and gained notoriety for the same reason.
